Mission Impossible: Dead Reckoning Part One

Director

Christopher McQuarrie

Studio

Paramount (Feature)

Our lives are the sum of our choices. We cannot escape the past.

Ethan Hunt and his skilled team embark on a high-stakes mission to locate a perilous weapon before it falls into the hands of evil forces.
As the clock ticks down, the team forces formidable challenges, navigating a treacherous web of intrigue and danger to prevent catastrophic consequences.

Atomic handling tasks such as monitoring comps, preparing a few green shots, managing car driving comps and fixes while Beni was driving the car in autopilot mode, and creating a new shot for Ethan in a yellow Fiat 500 car sequence, along with various screen and phone comps.

The seventh instalment of the Mission Impossible franchise takes us around the globe on an epic mission to stop a rogue AI super weapon from falling into the wrong hands.  

Our mission took us to Abu Dhabi airport for a thrilling chase sequence where Atomic completed multiple screen inserts, camera surveillance comps and gained access to the IMF sunglasses CFX overlay to help Ethan Hunt keep away from his pursuers. Our methodology involved a variety of corner-pinning and three-point tracking techniques to stick to the motion of the monitors, while for the sunglasses GFX we played a lot with the pixelation, contrast and layers to generate the best look for the client. We then headed to Venice where we not only completed a green screen set extension, but had to do a full digital double of Isla to hide her gruesome fate from onlookers during filming.

Mission Impossible – Dead Reckoning Part 1 was nominated for a number or awards which includes

Academy Awards (Best Achievement in Visual Effects).

Academy of Science Fiction, Fantasy & Horror Films (Best Film/Special Effects).

BAFTA Awards (Best Achievement in Special Visual Effects).

Critics Choice Awards (Best Visual effects.

Showreel

Play Video

Trailer